My name is Jani Elojoki and this is my website. Here you can find information about me along with my portfolio and my CV.
I am a 28 year old game designer from Finland. I have a bachelor's degree in Business Information Systems, graduated from Tampere University of Applied Sciences (TAMK). I studied in the branch of game production and specialized in game and level design as well as writing.
During my studies I have worked on multiple game projects and have showcased some of my work in the Portfolio section. I also had an internship in a game company where I worked on two different games, one of which has been released. A link to the game can be found on the same page.
In my bachelor's thesis I tried my hand at designing a game from scratch and more specifically, how hard would it be to design a game that helps the player not through prompts of text, but rather through things like the environment, objects and sound. The whole thesis can be found in the Thesis section.
My CV and contact information are located in the CV/Contact section.
I am extremely passionate about games and like to design, write and test them. I also enjoy level and sound design, mostly because these two things often go unnoticed even though they have a big impact on the player experience.
Outside of games, I am a very independent person and love nature and travelling. I have visited almost 20 different countries and even lived in Bruges (Belgium) for a 6 month period for an exchange student program.
In this section you can find some things I have done during my education, my internships as well as my free time. Clicking on each image will either open a larger version of the image or open a PDF document.
My focus is on storytelling and game design but on this page you can also find some artwork I have done for prototyping different game projects.
My bachelor's thesis can be found in the Thesis section.
During my internship at Meanfish Ltd, I worked on an educational mobile game. I focused on game design, progression design, creating backgrounds for characters, creating the game logic with an in-house editor program, and QA testing.
The goal of the game was to teach people with physical or mental impairments to live on their own. The game focuses on safety and prepares the player for different kinds of risks and possible encounters people might face.
This game project was ordered by the Aspa-foundation.
In this section you can find my thesis. The abstracts can be found both in English and Finnish.
This thesis focused on designing the start to a game and tools that make that possible in the best way. The main goal was to design a guiding start to a game, also known as the tutorial. Instead of using prompts or windows on the screen that block the player's view, the goal was to teach the player how to play the game without using any things that take the player out of the game.
Instead, this was done with different kinds of hints such as using audio or the game environment and art that also add to the experience itself. The main problem was that all the design was theoretical and no actual playable game was made as that would have been out of the scope of this thesis so there was no way to test the systems that were designed.
Results of this thesis consist of design for the game's core which includes mechanics, art, audio, narrative and level design. The main focus was directed at level design because it would provide a sound basis for further design of the other elements.
The goals set in the beginning were met and the game's core was designed into a working system whose elements work together smoothly. This core is then easy to take further and expand upon to create a full game.
Key words: game design, tutorial, script, level design
Tämä opinnäytetyö keskittyi pelin alun suunnitteluun sekä työkaluihin, joilla sen toteuttaminen onnistui parhaiten. Tarkoituksena oli suunnitella pelille sujuva ja johdatteleva alku, eli tutoriaali. Sen sijaan että ruudulle ilmestyy ikkunoita jotka kertovat pelaajalle mitä tehdä, tarkoituksena oli opettaa pelaajalle, miten pelata ilman asioita, jotka katkovat pelitilannetta.
Tämä tehtiin erilaisten vihjeiden avulla, jotka koostuivat esimerkiksi äänistä, ympäristöstä tai grafiikasta. Näillä voitiin myös lisätä peliin sisältöä, samalla kun opetetaan pelaajaa etenemään. Isoin ongelma oli, että peliä ei pystytty tekemään pelattavaksi tai testattavaksi resurssien ja ajan riittämättömyyden vuoksi, niinpä peliä ei voitu testata.
Työn tuloksena saatiin pelin pääpiirteet, jotka koostuvat mekaniikoista, grafiikasta, äänistä, tarinasta sekä kenttäsuunnittelusta. Pääosin keskityttiin kenttäsuunnitteluun, koska siihen voitiin tukea muutkin osa-alueet, jotta saatiin pelin alusta toimivampi kokonaisuus.
Tavoitteet saavutettiin ja pelin alku saatiin suunniteltua ja kaikki osa-alueet toimivat yhdessä. Tästä voi jatkaa eteenpäin koko pelin työstämisessä. Pelin osa-alueita voi jatkaa helposti, koska päärakenteet ovat jo suunniteltu.
Avainsanat: pelisuunnittelu, tutoriaali, käsikirjoitus, kenttäsuunnittelu
In this section you can find my up-to-date CV as well as essential contact information.
LinkedIn: Jani Elojoki